How to update firmware and/or use downloaded saves and emulator saves on the V-Mem. Can also revive a corrupt GameShark Pro firmware. First off: Any fat PSX (with the GameShark port in the back) can do this, mod-chip or not. Any model PSX can boot backups, mod-chip or not!
Q: Why use the GSP to boot backups instead of disc swapping? A: Normally, you are swapping while the disc is spinning. Using the GameShark will save your PSX from wear and tear, since it stops the disc from spinning allowing you to swap. What you will need: 1.
If no mod-chip, knowledge on. (GoogleTube is your friend.) 2. A blank CD-R.
A standard Male 25-Pin D-Type to Female 25-Pin D-Type parallel (printer) cable hooked to your PC and GameShark Pro (or AR3)! Firmware Choices: 1. If you boot backups with your GameShark Pro and want to use the V-Mem feature, use. See for more info on 3.0 and backups. If you have a mod chip, or don't run backups, use the (ar3stop replaces v-mem). Don't care about using v-mem?
Want to boot backups on version 3.2? Use instead, but never click on v-mem or you will have to reflash to boot backups again. Anyone have the version 3.1 for me to test out? How to use downloaded saves, without a, or a PS2 capable of running. Step 1: Extract your firmware for editing, make a backup too. Or, just choose one of the above firmware files. Note: You must boot the CD with the GameShark plugged in, but disabled!
Step 2: Use to export your emulator/downloaded saves to the.bin pSX emulator format. Name the file MC.bin. Using this method you can convert these formats to the v-mem: RAW single Save (PS1 memory card in a PS2 with uLaunchElf installed) or (.mcs) (.psx) (.ps1) (.mcb) (.mcx,.pda) (.psv) (.mcr) (.gme) (.bin) (.mcd) (.mem,.vgs) (.mc) (.ddf) (.ps) (.psm) (.mci) (.vmp). Step 3: Split your firmware file at 128 KB using the program. Step 4: Firmware Info: 512 KB raw firmware file divided by 4 parts equals: 128 KB SECTION 1 = GS Firmware Part 1 of 3 128 KB SECTION 2 = GS Firmware Part 2 of 3 128 KB SECTION 3 = GS Firmware Part 3 of 3 128 KB SECTION 4 = Virtual Memory Card (pSX Emulator Format).
Why pSX format? To merge your firmware files for flashing make a new text document and rename the extension from.txt to.bat and put this code into the text file. Code: @ECHO OFF COPY /B.001+.002+.003+MC.BIN EXPORT.RAW DEL.001.002.003.004 PAUSENow run the.bat/.cmd file and you will have an updated firmware file named EXPORT.RAW ready for flashing. How To Flash Firmware onto an AR3/GSP. Step 5: Flash your firmware using the command line tool 'AR3FLASH.EXE' and the PSX CD 'ar3flash.bin'. Note: You must boot the CD with the GameShark plugged in, but disabled! That's all, your GameShark should be the way it was when you extracted your firmware, besides your custom memory card inserted into it.
Notes on step 1 & 5: You have to boot the PSX CD with the GameShark plugged in the back, but disabled! There are a few ways to go about doing this. Slowly press down the power button of the psx, this sometimes makes the bios boot up instead of the gameshark trainer. Instead of GSP trainer. Mod chip users: That's all.(lucky you). No mod chip: to boot the ar3flash.bin CD 2.
Mod chip users: Hold the button in on the side of the GameShark while turning on the system with the burnt cd in. No mod chip easiest way for me: Insert retail psx cd and turn on the system, go to v-mem and then press select to enter the bios.
Like normal to boot the disc (any time you enter the bios from the v-mem menu, the GameShark is disabled to prevent bios dumping I would presume). Import and Export pSX Memory Cards into GSPro ROM Import and Export pSX Memory Cards into GSPro ROM Note: What you are about to read/see is based on using Windows XP Note 2: It seems Final Fantasy 8 is not compatible with V-Mem, but I use a PocketStation anyway. Extract your GSPro/AR3 ROM using Hanimar's boot cd, it must be 512kb. Extracting a Memory Card from a GSPro ROM Dump.
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Place an unencrypted 512 Kb ROM in the same folder with the two CMD text files. Use KB Split uitlity to split the ROM at 384 Kb, then exit the utility. HJSplit will also work -. You will now have two new files (.0 and.1), now double click the file RENAME.CMD and you will now have a GSPro ROM split from the current one (of 8) V-Mem slots.
If you only wanted to extract your V-Mem to use in the emulator pSX, you are finished! If you want to use your V-Mem on another emulator/system, you'll need to convert it.
MemcardRex v1.3.exe Importing a Memory Card into a GSPro ROM Dump. Note: You need a 384 Kb ROM to import a Memory Card to, see steps above. Make sure there is only one pSX Memory Card (.BIN file) in the same folder as the two CMD text files.
Double click RE-MERGE.CMD. You will now have a 512 Kb unencrypted ROM titled REPACK.RAW, ready to flash with the boot cd. Manually creating the two CMD text files. Right-Click in a folder or the desktop and choose New-Text Document. Rename the extension from TXT to either BAT or CMD. Right click the BAT/CMD file and choose edit, paste in the correct text and save it.
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Blue text is RENAME.CMD @ECHO OFF ECHO Renaming splits exit now or PAUSE rename.0 GSNOMC.RAW rename.1 pSXMC.BIN ECHO Exiting. EXIT Orange text is RE-MERGE.CMD @ECHO OFF ECHO Ready to merge GSNOMC.RAW with your pSX Memory Card (.bin) ECHO Make sure there is only one.bin file in this folder ECHO Exit now or PAUSE COPY /B GSNOMC.RAW+.BIN REPACK.RAW DEL GSNOMC.RAW.bin ECHO Exiting. EXIT Downloads See Attachment Below.
Attached V-Mem Import Export RAR Contains: 01 - Split 512kb ROM at 384kb.exe 02 - Rename Split Parts.CMD 03 - Manage GSPro and pSX Card.exe 04 - Merge GSPro ROM and BIN Memory Card.CMD - The Best PSX Memory Card Converter (GSPro = pSX BIN Format) MemcardRex v1.3.exe - Homepage - Manually Extracting a Memory Card from a 512KB Unencrypted ROM - Note: This is based on using Hex Workshop v6. Open the ROM and choose Edit-Goto.
Choose Offset 60000 Hex From the Beginning of the File and click Go. Next choose Edit-Select Block (Alt, E, B, Enter Key) 4. Enter in Block Size of 20000 Hex and click on the OK button 5. While highlighting the proper hex, choose File-Save Selection. (Alt, F, L) Name it with the.bin extension for use with pSX Emulator and MemcardRex. Extra Info: - Byte KB MB GB TB Converter - 1,024 Bytes = 1 KiloByte 1,024KB = 1 MegaByte 1,024MB = 1 GigaByte 512 KB = GSPro Dump Size (384 KB ROM + 128 KB pSX Memory Card) Hex 60000 Bytes = Decimal 393,216 Bytes (384 KB) Hex 20000 Bytes = Decimal 131,072 Bytes (128 KB) 384 KB + 128 KB = 512 KB (0.5 MB).
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I did a search on that code, seems it is not working. Here's a full list of codes that are apparently working. @x3sphere i followed your initial instructions regarding to CWCheat v0.1.9 Rev D. After downloading the rar, i placed all the files and folder in h: MSROOT on the recovery - plugin i was able to enable cwcheatpops.prx POPS & cwcheat.prx GAME but i cant seem to find cwcheat.prx GAME150, so i cant tell if its enabled or not there was a cwcheat.prx VSH, so i enabled it nwayz after that, when starting a game (final fantasy VIII), i hold the select button after the usual warning sign, the screen goes all black (nothing happens). What do u think is wrong??
READ THIS calb, Galtor and Demo hold no warranties of any kind for this product. You're using ePSXe at your own risk. The authors can't be held liable or responsible for any damage which results from using the emulator, it's plugin or anything described in this documentation in any way. READ THIS Index.
0. What do you need to run ePSXe? 3.1 Which files ar e necess ary to run e PSXe?
Controlling the emulator. GUI options 3.3.1. Config 3.3.4. Options 3.3.5. Configure the emulator 3.4.1. Configuring the emulator 3.4.2. Configuring the video options 3.4.3.
Configuring the CD-Rom 3.4.4. Configuring the sound 3.4.5. Choosing MemoryCards files 3.5. Command line options 3.6. Emulator patches 3.7.
Memory card support 3.8. Netplay plugins. Implemented features 5. Compatibility in ePSXe 6.
Where can I get help with the emulator? Appendix. A. Legal Stuff. 0. Introduction.
ePSXe is a Sony Playstation emulator for your PC running under Win9x/2k/xp/Vista/7 or linux. It takes advantage of the popular PSEmu Pro plugin system.
1. ePSXe v1.8.0, released on - Added cheat codes support. Now ePSXe support Gameshark cheat codes. See the Cheat Code section below to get information on how to use it. Added support for disc images in PBP format. It supports compressed images, an d multi-disc images (a list of images is shown when you choose a multi-disc pbp). This doesn't support encrypted files.
Added subchannel support using SBI files from redump.org. To get it working with isos the SBI file has to be renamed with the same filename as the image (except the extension, for example.bin to.sbi) and be located in the same fo lder.
To get it working in cdroms, you need to put the SBI file in directory patches, with the PS-EXE name of the game and '.sbi' at the end of the name. (example: SLES99.999.SBI).
Be carefull, '.sub' has priority over '.sbi', so if you prefer to use the '.sbi' file, remove/move '.sub' to another folder. Fixed changedisc feature, which was broken in 1.7.0, and added fixes to support changedisc in more games that were not previously working. The internal SPU plugin has been updated to the 1.8.0 version. This version includes multiples fixes and add compatibility with a lot of sound effects that were not properly supported before. Thanks goes to Shalma and Tikalat. The following games work better in this release: Um Jammer Lammy, Final Fantasy VII, Final Fantasy Tactics, Xenogears, Vagrant Story, Misadventures of Tron Bonne, Spyro 2 & 3, Vib Ribbon, Discworld Noir, Tales of Destiny, Extreme Ghostbuster, South Park Chef's Luv Shack, Silhouette, Thousand Arms, Adidas Power Soccer. Added better support to change memcards on the fly (Dragon Warrior 7, Star Ocean 2, Valkyrie Profile.).
It replaced legacy devices in the latter 1990s. Fatxplorer serial port. It is Universal because it can support many different kinds of devices, from coffee-pot warmers to disk drives to wifi adapters to audio playback. Empowered by the ability to integrate a micro-processor into devices that's a few millimeters in size and costs a few dimes.
This includes a better detection by the games. You can also disable the memcards in the configuration screen (needed in Lifeforce Tenka). Thanks goes to Shalma and Tikalat. Improved dual shock, mouse, guncon, multitap emulation (vibration on multitap not supported).
Mouse is working again in the Pad2 (Quake), and multitap is working in more games like Frogger 2, Rampage 2 and Crash B ash. Thanks goes to Shalma a nd Tikal. Better support for CDDA in games, more games which had CDDA in the previous version work now.
It also adds better RepPlay, and AutoPause support. Some games with GPU status problems are detected and auto-activate the required options in the GPU. These games don't work if you use PEC. The list of affected games includes: To heart, Ishin No Arashi, Dukes hazzard Racing for Home, Hot wheels: turbo racing, U.P.P.
Thanks goes to gladiator. Added support for savestates in some game which didn't work in the previous version because it was unable to find the game code name. It now generates a game code name for the game like SLUXX.XXX.
Fixes to the CD-Rom decoder and the core which made almost 150 more games playable or working better like. For example this fixed Shaman king, Arcade Pack (Rampage), Virtual Pool 3, Heart of Darkness, Eldergate, Blue's Clues - Blue's Big Musical, Carnage Heart EZ, Simple 1500 Series Vol 006 - The hanafuda, Roswell Conspirancies - Level 7, Armored Core - Master of Arena, Digital Figure Iina, My Dream / On Air. Note: for information about compatibility and games's configuration, it is recommended that you visit the 'Playstation Datacenter' at /. We want to thank Gladiator who has been a very important help in betatesting the new version. EPSXe v1.7.0, released on - Multiple changes has been done in the Pad support. This version supports the Axis LRX, axis with +/-/full ranges, and a important bug in vibration support has been fixed avoiding crashes. In the sio emulation section, this version includes better DualShock protocol support, including vibration in more games, and adding 2 new pad types, 'DualAnalog' and 'Negcon'.
Finally thanks to the new Pete's gpu plugins, a new type of 'visual vibration' has been included, shaking the image when the game triggers a vibration effect. (Note: if you are using epsxe 1.6.0 or older, it could be necessary to reconfigure the pad plugin in this new version). The internal SPU plugin has been updated to the 1.7.0 version. This version includes new effects like better envelope, noise, interpolation, frequency modulation, reverb and better synchronization between the core and the sound.
Thanks to this last fix, the following games work better now: Metal Gear Solid, Valkyrie Profile, Eithea. Besides the spu API now includes support for CDDA playing, getting better CDDA sound and core synchronization, and compatibility with Vib Ribbon. In this new version, the iso support code has been rewritten. Now it supports the formats BIN/CUE, BIN/CCD and MDS/MDF (and minor fixes to ISO/NRG support). Besides, due to the changes in the internal spu plugin, now the CDDA sound is supported even when you run a iso game. Advice!!!: The files BIN/CUE, BIN/CCD must have the same name and different extension or the games will not be loaded - The MDEC decoder has been rewritten in the new version to get new games playable suach as Area 51, Novastorm, Eggs of Steel and Maximum Force.
It also fixes other minor bugs in other games like Rayman and Metal Gear Solid SM. In 1.7.0, thanks to Pete's help and his gpu plugins, the framelimit management has been changed. Now the framelimit is always enabled on startup and it can be toggled on/off with the F4 key. It is recommended that you update your GPU plugins to the version that will be released around the epsxe release date. In this new version, a new version of the Pete's Software Plugin is included in the plugins directory with the name 'gpu.data.
With the F7 key it is possible change on the fly between the selected gpu plugin and that gpu soft plugin. The software plugin 'gpu.dat' can be configured in the GPU plugin configuration screen with the 3 bottom buttons.
The XA/CDDA support has been worked in this new version, fixing sound problems in the following games: Gamera 2000, The Putter Golf, Silverload, The Firemen 2 Pete & Danny, Iron & Blood - Warriors of Ravenloft, Chronicles of the Sword. Fixes to the CD-Rom decoder and the core, which made at least 50 more games playable like, for example, Brigandine, Need for Speed 1, Harry Potter I&II, Danger Girl, Wacky Races, Kidou Keisatsu Patlabor, Shadow Madness.
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